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post Ten features should be embraced by game designers

October 15th, 2007

Filed under: Uncategorized — Jennifer Fader @ 9:43 am

Should you give players the option to save their game (and that’s entirely up to you), don’t ask them if they want to save upon reaching a designated checkpoint. Of course players want to save a game when given the privilege! ..

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post The Vision and Reality of Wearable Computing

October 15th, 2007

Filed under: Uncategorized — Jennifer Fader @ 9:43 am

Computing’s next wave could unleash small devices that increasingly augment everyday activities with digital intelligence.

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post Video Game Music Played By Orchestra

October 15th, 2007

Filed under: Uncategorized — Jennifer Fader @ 9:13 am

This is a really amazing video of an orchestra playing the music from lots of classic video games. Wish I could have been there!

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post Joost Beta 1.0 Mashup on the Web

October 15th, 2007

Filed under: Uncategorized — Jennifer Fader @ 9:12 am

The latest Joost player with YouTube user integration. If you have a YouTube account you can check out your videos in a Joost Web player.

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post When Does a Social Network Become a “Publicity Network”?

October 15th, 2007

Filed under: Uncategorized — Jennifer Fader @ 9:11 am

Money quote: “A social networking tool becomes a publicity tool when “I speak, you speak, I reply, you reply” becomes “I speak, you listen”.

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